
Simplifying the essence of good UX
The process of user experience design can get complicated and involved and somewhat confusing. However, the essence of a good user experience is quite simple. Here's how.
Continue ReadingA cup of fresh ideas for old problems.
Integrating technology, lean, game thinking and design to make workplaces more human, productive and more fun.
Below are some of my favourite articles, or go to the blog page to see all posts.
A curated selection of the best articles. Enjoy.
The process of user experience design can get complicated and involved and somewhat confusing. However, the essence of a good user experience is quite simple. Here's how.
Continue ReadingScrum changed the world. But it is a process framework for developers and most problems I see are not building the thing right, but building the right thing. Efficiency is important, but even more important is to know your destination. This post aims to clarify how to include design into the development lifecycle for optimum productivity.
Continue ReadingSoftware development is often planned as a linear project with a start and an end. Yet, products expand and grow as the users evolve. Seeing it as a spiral rather than a line can be the difference between waterfall and agile. Here's an in-depth explanation of the essence of agility.
Continue ReadingIf your system under test is too complex or complicated to adequately cover with test cases, or if there are simply too many variables to test within limited timeframes, consider adding playful test to your test strategy. This post looks at a structured approach to playtest complex systems.
Continue ReadingIt's easy to get lost in the details when building or designing complex software. The Game Thinking framework combines the progression levels of game design with the lean startup model, agile user stories and the general marketing cycle.
Continue ReadingBodystorming is a fun, collaborative method to identify possible gaps and opportunities in a process, giving you fast feedback without spending time, effort and money to build the wrong thing. Go on, give it a try.
Continue ReadingChildren are by far more creative than most adults I’ve met. They have not yet adapted the limiting beliefs and cognitive biases most adults view the world with and that inhibit our creative thoughts. Adding play can help you come up with more novel insights.
Continue ReadingScrum changed how most organizations do software development. But what's next? Teal introduces a softer, slower, more whole ecosystem as an evolutionary next step in organizations as we know it.
Continue ReadingIt’s relatively easy to do agile. It is about following the guides and learning the technical skills involved in delivering agile. It’s much harder, however, to be agile. Being agile, requires mastering the values and soft skills such as responsibility, trust, focus and discipline which will guide your actions and your decisions. An agile mind has mastered both the technical skills and the soft skills required to enable you to respond to changing needs from your environment and customer.
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